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i check what about hiryu un another images previously made but this time hes look
really darkest character in the game another images of hiryu here: [link] [link] info about strider hiryu: Strider Hiryu (ja. ストライダー飛竜 Sutoraida Hiryuu) is a fictional video game character in the Capcom series Strider. He has made cameo appearances in several games, most notably the crossover games Marvel vs. Capcom and Namco x Capcom. Although the character is often referred to simply as Strider, it is important to note that within the series' canon, this is merely a title. The Striders are an organization of high-tech covert operatives who are very similar to futuristic ninja. The character pictured on the right is Hiryu (meaning "flying dragon" or "wyvern", ja. 飛竜 Hiryuu), their most prominent and skilled operative and the character who most often appears in cross-over games. History Hiryu's first appearance was in the pages of Kadokawa Shoten manga in May of 1989. The manga was produced by an artist's "circle" (initially called Motomiya-kikaku, later shortened to Moto Kikaku), headed by Hiroshi Motomiya. Video game developer Capcom took an interest in the series, proposed a game based on the series' titular character, and involved themselves the process of producing the manga.[1] The Strider arcade game was released in 1989 to critical and commercial success. An adaptation of the manga for the NES soon followed. Although the NES version was more faithful to the source material, it lacked the effortless acrobatics and freewheeling spirit captured in the arcade game, making it less popular than its predecessor. After the failure of the NES game, Hiryu dropped out of sight for a while, making the odd cameo appearance in games such as Capcom World 2, SNK's Card Fighter's Clash, and Marvel vs. Capcom. He did not appear in Strider Returns: Journey From Darkness, what was perhaps Strider's darkest hour. That was a Strider named Hinjo, an invention of publisher U.S. Gold[2]. Hiryu's appearance in Marvel vs. Capcom was so popular that in 1999, Capcom released Strider 2, the true sequel to the original arcade game, effectively retconning Strider Returns out of the series. Although Strider 2 was an altogether better game than both Strider Returns and the NES adaptation of the manga, it was not what modern gamers expected, and thus was critically panned and fared poorly on a commercial level. Even longtime "classic gaming" fans were largely put off by the jumpy level sequences and the unlimited continues that made the game far shorter than it should have been[3]. There were rumors of a Strider 3 in development for the XBox in 2002, but this has yet to surface.[4] In the meantime, both Hiryu and Hien have made cameo appearances in Namco x Capcom, and will probably continue to do so until a third (technically fourth) installment sees the light of day. Backstory There is a certain amount of confusion as to the correct timeline in Strider continuity. The games themselves are little help, so the various stories are presented here in order of their publishing date. Kadokawa Shoten manga (1988) Strider Hiryu was the youngest Strider to ever reach the rank of "Super-A" grade. He was the greatest Strider the organization has ever produced, but he eventually grew disenchanted with them and retired. An uncollected prologue tells how Hiryu had been forced to kill his sister, Maria, who had inexplicably gone insane. He left the Striders for Mongolia, where he lived in seclusion for some years. The collected manga opens with a Strider assignment gone horribly awry. Two Striders, Kain and Sheena, had been assigned to Kazakh, but were ambushed by a paramilitary organization. Kain and Sheena defended the city valiantly, but were eventually overcome by the simplest of ruses: an armed child. Sheena managed to escape, but Kain was captured by a military officer bearing the Strider tattoo. A short while later, Matic, the Striders' vice director, flew to Mongolia to call Hiryu out of retirement for one last mission. Hiryu initially refused the mission, but was convinced by both the fact that Kain was his best friend and Matic's threat to start murdering innocent civilians if Hiryu will not comply. Reluctantly, Hiryu went to Kazakh and tracked down Sheena. Together, they rescued an unconscious Kain and got him out of the city, taking with them a captive Kazakh military officer for interrogation. They were forced to stop at a small house on their way back to headquarters due to a blizzard. While they were waiting out the storm, Kain woke up and attacked Sheena without provocation. Hiryu defended her, shouting at Kain to snap out of it. A titanic battle ensued, and Sheena was killed during the struggle. Hiryu retaliated in anger, hurling several ki-infused daggers at Kain. One of them struck Kain's neck and he snapped, repeating the same phrase over and over until he passed out again. Hiryu went over to check him and found a small microprocessor disc hidden under the flesh of Kain's neck. He hauled Kain and Sheena back inside and forced the military officer to talk. The officer explained that Kain had been exposed to the ZAIN project, a form of mind control developed by the Enterprise company that reduced its subjects to unthinking, unfeeling zombies. At this point, Kain awakened with no recollection of what he'd done. He wondered who was under the sheet on the bed, and Hiryu shouted at him not to look. Kain did anyway. The officer taunted him by reminding him who did it, and Kain started beating his head against a wall. Hiryu grabbed him and explained that it wasn't his fault, telling him how he found a similar device in Maria's neck, and what it had done to her. They buried Sheena the next day outside the house. Hiryu cut off his gathered ponytail and left it on her grave, and the two of them set off for Enterprise. Once there, they found what amounted to an insane asylum inside a research facility. Unsuccessful attempts at ZAIN implants made the victims permanently insane, and Hiryu and Kain were forced to fight off the impaired inmates just to survive. They made their way deeper into the facility and happened upon the ZAIN terminal, a towering three-story techno-organic...thing...that controls everyone with an implant. Hiryu destroyed the terminal with one swift attack and the facility came crashing down. Matic learned of this and was infuriated, but the head of Enterprise, who was with him, reminded Matic that unless the main terminal is destroyed, it didn't matter. Kain and Hiryu made their way back to Enterprise headquarters via the jungle, where they were ambushed by Striders Arana and Kubira. Arana keeps spiders for pets and prefers to indirectly dispatch his foes by spreading molecularly-thin, razor-sharp wires around the area he fights in; Kubira is a genetically altered human who resembles Killer Croc from Batman, and has similar powers. Our heroes contended first with Arana. Kain was quickly ensnared, bound to the tree by some of Arana's wire-webs. Arana demanded that Hiryu surrender, and Hiryu held up his arms, showing that he was unarmed. At this point, Hiryu's cypher came flying back, cutting Arana's suspension wire and returning to Hiryu's hand. He had thrown it and it returned to him like a boomerang. Arana dropped several feet to the bottom of the tree and died. Hiryu and Kain continued on, coming to a swamp they decided to swim across. Kubira ambushed them from the depths, outmaneuvering them and nearly killing Hiryu, but Hiryu propelled himself out of the water. He plunged his cypher into Kubira's chest, activating its electrocution function as he did so, killing Kubira instantly. After exiting the swamp and the jungle, Kain and Hiryu found themselves at Enterprise headquarters. They infiltrated the building by disguising themselves as repairmen, taking advantage of their diguise to plant explosives throughout the building, while ostensibly working to repair the air ducts. Eventually, they encountered Matic, who just happened to be visiting Enterprise headquarters. This distracted them enough that their overseer took notice. He yelled at them for being slow and smacked Hiryu on the back of the neck with a glove. The two disguised Striders threw the overseer down on the floor. Hiryu threw his hat on the ground and Matic recognized them both, ordering guards to pursue them. Kain triggered the explosives in the main room and a protracted chase sequence ensued, culminating with the final showdown between Matic and Hiryu at the base of the main ZAIN terminal. Matic was anticlimactically killed by the ZAIN terminal itself, and Hiryu destroyed the terminal by hurling his Cypher at the terminal's head. That whole section of the highrise collapsed, taking the rest of the terminal with it. Director Kuramoto (who was being held captive in Enterprise headquarters) offered Hiryu a promotion for his work, but Hiryu refused and walked away, leaving his Cypher behind. Strider (1989) The arcade game has little to do with the manga, other than having the same protagonist. There is little in-game backstory given for the arcade game, but the Genesis port (which was based upon the arcade game, and is considered by many to be the greatest home version) relates the following scenario: "By the year 1998, a series of disasters that had plagued the world came to a long-awaited end. The future of the Earth remained uncertain. People realized the desperate situation they were in, and began to use the energy they had once saved for fighting each other to help the poor and the homeless. Gradually, through the efforts of a great many caring human beings, the standard of living rose to a tolerable level. "A few years later, in a small Eastern European nation called Kafazu, unusual activity was reported by a rancher. He said that he had seen several "red dots" move across the sky and disappear behind a mountain. They made no sound at all, he said. Three days after the sighting, though, creatures that no one had ever seen before surfaced in the capital city. they leveled the capital in a matter of days! Nothing remained but the rubble of demolished buildings and the occasional desperate cry of someone trapped beneath them... "The creatures marched across the entire European continent, doing the same kind of damage they had in Kafazu. Not long after, North and South America met the same fate. Just weeks after the beings had first exposed themselves, 5 entire continents had been completely wiped out! Any survivors were taken and used as slaves. Their lives had become a horrible nightmare from which they might never awaken... "The wicked mind behind the devastation was Meio, the Grand Master who studied the life patterns of Earth's inhabitants from his home on a distant nebula. His ultimate plan was to rule the world from a space station he had built between the Earth and its lone moon. The "Third Moon" would serve as his control and planning center. "News reports told of the sheer annihilation of 80% of the living things on the planet. The report was picked up by the inhabitants of a small island called Moralos, somewhere in the South Seas. Moralos was the secret training center for the Striders, the last defenders of justice on the Earth. Hiryu, the youngest man ever to achieve the rank of A-class Strider, was assigned the incredible task of getting through and stopping Grand Master Meio from carrying out his plans. You can help Hiryu - guide him from the city of Kafazu, through un charted regions of Siberia and the Amazon, and finally to the "Third Moon" space station and the final showdown with Meio!" Hiryu fought through five levels of sheer mayhem, in five different locations on the globe: Kazakh (which is mistranslated in the Genesis manual as "Kafazu", despite the Cyrillic in the game clearly spelling out "Kazakh"), Siberia, the flying fortress Balrog (initially mistranslated as "Ballog"), the Amazon, and finally the Third Moon itself. When at last he made his way to Grandmaster Meio's throne room atop the Third Moon, he confronted a godlike being accusing him of being a "son of old gods", which nevertheless did not prevent Hiryu from defeating him and completing his mission. NES Game (1989) The NES Game follows the same general plotline as the manga, with some extra levels thrown in for good measure. It deviates from the manga in the following notable areas: Kain dies. Sheena dies as well, but not by Kain's hand. The Striders' base is a space station named Blue Dragon. In the manga, it's installed in a desert cliff face. Kubira and Arana make little more than uncredited cameo appearances in the Africa stage. The NES game does not involve Maria at all. The manual makes only a passing mention of her and indicates that she was someone else's sister, not Hiryu's. Strider 2 (1999) Strider 2 is a direct sequel to the 1989 arcade game, and as such, has only slightly more to do with the manga than its predecessor. The game's manual gives the following backstory: "In the future, the world is ruled by a dictator known as Grandmaster. Under his reign, excessive overpopulation has caused starvation and war among all the people of the world... Chronic environmental destruction has generated disease and genetic mutations... The world is polluted by increasing crime, drugs, and human experimentation... Corrupt politicians wield absolute power... Evil organizations devote themselves to large-scale corporate crime... Those who fight for justice and peace are dealt with just the opposite -- imprisonment and ruin... "Now, a warrior arises from the depths of a dark city that never sees the sun... His name is Hiryu. His assigned mission is to defeat the Grandmaster. With his light sword Cypher and his sharply honed physical skills, Strider Hiryu pounces as quick as lightning and as mercilessly as death!" As before, Hiryu fights through six levels of mayhem action, each taking place in a different locale: Guyana Guaykinima Falls, South America (bonus level); Neo Hong Kong City, China; Fortress Wahnen, Germany; The Antarctic Ross Ice Shelf, Antarctica; The Flying Battleship Balrog (not mistranslated this time); and finally, The (ostensibly rebuilt) Third Moon. The two primary threats in this game are the rogue Strider, Hien, who freed the Grandmaster from his tomb in exchange for limitless power; and the resurrected Grandmaster Meio. Of note is the improved dialogue in Strider 2, though it is not without its stupifying moments. For example, when Hiryu and Hien face off over Meio's tomb, Hien tells his former comrade-in-arms that it is pointless to resist Meio, because he created this world and everything in it, including the Striders. And when Hiryu finally makes it back to the top of the Third Moon and defeats Meio, the Grandmaster asks the cryptic question, "What... What has happened...?! Could you be?! Are you that Hiryu?! The one who appeared before me almost two thousand years ago before I took this world?! Are you going to finish what you couldn't do back then?!" [5] Aside from being unnecessarily cryptic, this leads to no end of confusion and continuity errors. Controversy and Confusion with the Timeline The trouble with the Strider series is that no one knows how to fit all the games together. It has often been compared to Ninja Gaiden, as that series has a tradition of establishing a new continuity every time it appears on a new system. It seems that the manga and the NES game form one continuity, and the original arcade game and Strider 2 form an entirely separate one, due to both the NES game and the Strider 2 portraying themselves as Hiryu's final mission. Hiryu retires permanently at the end of both the manga and the NES game, and the Striders are disbanded at the end of Strider 2. How is it possible to reconcile these two? What does one make of Meio's comment about "the one who appeared before me almost two thousand years ago"? Was he saying that Hiryu is two thousand years old? Or is he merely the descendant of the Hiryu from the first arcade game? And which "old gods" was Meio referring to in the first arcade game? Also, which story is more accurate, the manga or the NES game? Those who have read the manga prefer it to the glitchy NES adaptation, but the latter is more well-known. Perhaps a future game could resolve these issues and errors, but as one is not forthcoming, these questions will just have to be left unanswered. Weapons and Abilities As the youngest Strider to ever reach the rank of Super-A grade, Hiryu commands a host of abilities bordering on the superhuman. The most prominent of these are his acrobatic cartwheel jump and his ability to cling to any surface via a special hook. He can also perform a sliding tackle, useful both for damaging opponents and maneuvering in tight spaces. Hiryu can also perform a Triangle Jump in the NES game by ricocheting off walls in narrow chimneys. It is a frustratingly difficult maneuver to use, but its mastery is necessary for completion of the Egypt stage. This technique was adapted into Strider 2's Hassou Jump, which simply launches Hiryu off of the wall he currently clings to. An additional ability is his super-speed; he can attack as rapidly as thought itself, and in the manga, he can move and run as fast as thought itself as well. In fact, Hiryu moves so fast in the manga that he leaves a trail of afterimages behind him[6]. In the video games themselves, this is usually represented as a ball of energy that teleports him back to the previous checkpoint[7], a moveset teleporting him to a predetermined location (Vajra), or another moveset that splits him into four persons (Ragnarok)[8]. Hiryu's weapon of choice is the Cypher, a melee weapon that is one part tonfa, one part broadsword, and is enhanced by a plasma aperture within the blade. This aperture allows for a cutting edge rivaling that of a lightsaber; it can also be modified so that the plasma can be charged up and dispersed in a variety of lethal ways: [edit] Manga Cypher Powers These powers only appear in the pages of the manga, though they were later adapted for the NES game.[9] Ability Description Slash/Stab Using high-concentrated plasma energy from the blade, a Strider can slash through all types of materials. Even ceramic armor becomes mere paper for the Cypher. Additionally, the Cypher causes instant death upon piercing a vital point. Throw Part of the Cypher can be transformed so that it will return like a boomerang when hurled at the enemy. It is also so well-balanced that it can be hurled like a boomerang. Electrocute Discharges plasma in the form of electricity. This can either be discharged directly into an opponent's body, or through an aided area-dispersal technique such as immersing the Cypher's blade in water. Arcade Cypher Powers This ability is only available after collecting a power-up.[10] Ability Description Extend The blade extends to twice its normal length for a short duration of time. NES Cypher Powers These powers appear only in this game, with the exception of the Plasma Arrow, which was adapted for use in Strider 2. Hiryu acquires them merely by leveling up.[11] Ability Description Plasma Arrow After receiving an upgrade from a Japanese scientist, Hiryu can charge up the plasma in his Cypher and hurl it at his enemies. Cost: 0 EP Fire Shoots out a fireball that flies across the screen in a straight line. Cost: 5 EP Medical Recovers Hiryu's hit points (HP). The amount of HP recovered depends upon the level selected. At level one, Hiryu recovers 20 HP (Cost: 10 EP), level two recovers 50 HP (Cost: 5 EP), and level three recovers a whopping 100 HP (for a cool 50 EP). Spark Emits a spark that hugs the surface of the ground. Cost: 5 EP Jump Doubles Hiryu's jumping power. Very handy when Triangle Jump refuses to work. Cost: 10 EP Warp Returns Hiryu to Blue Dragon space station, regardless of where he is in the stage. Cost: 30 EP Ground Triggers an earth vibration that damages all enemies who are touching the ground. Cost: 30 EP SP-Ball Emits a high-powered version of Spark that does increased damage. Cost: 15 EP Strider 2 Cypher Powers These powers are the most recent versions of his classic abilities[12]. They appear later in Namco x Capcom[13]. Ability Description Extend Upon collecting a power-up, the Cypher's blade slightly extends, emits tiny sparks, and does increased damage until Hiryu takes damage. Boost When activated via power-up, the Cypher can emit blades of plasma that home in on the nearest enemy. Midi-Giri (Savage Slash) Hiryu hovers in the air for a few moments, spinning in a somersault and slashing wildly about him. He does not take damage during this time. Hiryu's personal Cypher is called Falchion, though whether this is merely the model name or a name he gave the Cypher himself is unknown. He also has a large, lightweight utility belt to store power-ups and extra plasma charges. In the manga and NES game, he also wears an electronic gauntlet that can interface with his Cypher, though this ability is largely ignored in the rest of the series. Strider hiryu © Moto kikaku/Capcom |
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Comments
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"Inspiration and creativity, we all are born with them, they are non transferable and non negotiable."
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Curiosity killed the cat. Now it has 4 lives left...
Find out where the other 5 went [link]
Love And Peace
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Website: [link]
"Whoever thinks that I am not smart enough to do the job is not underestimating well." (George W. Bush)
ademas hasta cierto punto pienso que es bueno mostrar que no solo hace uno mujeres...ya que a veces lo encasillan a uno
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"Inspiration and creativity, we all are born with them, they are non transferable and non negotiable."
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"Inspiration and creativity, we all are born with them, they are non transferable and non negotiable."
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"Inspiration and creativity, we all are born with them, they are non transferable and non negotiable."
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"Inspiration and creativity, we all are born with them, they are non transferable and non negotiable."
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